Indie Game Developer · Unity

Hi, I'm Casey.
I make games.

I'm an indie developer building games in Unity. There's one out on Steam, a few you can play right here, and some bigger ones on the way. Have a look around.

8-bit Casey

A bit about me

I’m not big on writing about myself, so I’ll keep it short.

Hey, I’m Casey. I build games in Unity, and I’ve been making things for about as long as I can remember. Over the years I’ve poked at all sorts of projects: MMO private servers, game mods, full original games, custom software, and the odd dev tool.

My background is in programming and engineering, but somewhere along the way I got hooked on the art and feel of games too. Right now I’ve got one game on Steam, a few demos you can play right here, and a couple of bigger projects on the go.

Projects

What I'm working on

Everything from a live Steam release to the bigger games I'm still building. Click into any of them for the full story.

Cave Diver key art
Arcade SurvivalLive now

Cave Diver

Whatever you do, don’t crash

Someone spilled orange soda all over your helicopter controls. See how long you can survive without crashing. It’s the first game I’ve actually published, and you can play it on Steam right now.

Orc OnslaughtArt coming soon
3D Wave DefenseIn development

Orc Onslaught

Swords and potions, wave after wave

Think Call of Duty Zombies, but swap the guns for swords and potions. A single-player, stylized high-fantasy take on wave survival, and one of the two bigger games I’m focused on right now.

Nameless key art
Action RPGIn development

Nameless

A classless action RPG built on crafting

A solo action RPG where everything comes back to crafting. Your skills are tied to the weapon you’re holding, so there are no fixed classes. This is the project I put the most into, and I’m building almost all of it myself.

Dragons Keep key art
MMORPGShowcase

Dragons Keep

An online fantasy RPG

An online fantasy RPG with real-time multiplayer, class-based combat, and a full gear progression system. I’m not actively working on it right now, but it’s a project I’m still proud of.