Casey Comeau

About

Casey Comeau

Indie game developer · Unity

My background is in programming and engineering, but over time I got just as into the art and feel of games. What I'm working toward is pretty simple: doing this full-time as a Unity developer.

My story

Thanks for stopping by. I've worked on a bit of everything: MMO private servers, game mods, full original games, custom software, and development tools. Every one of them taught me something and pushed me a little further.

These days I mostly build in Unity. I like the whole process, from figuring out how a system should work to getting the moment-to-moment feel right, then fixing all the little things until it actually plays well.

The journey so far

  1. How I got into it

    I started young, making little things like a Pong clone, and I just never stopped.

  2. Servers and mods

    I spent a lot of time on MMO private servers and game mods. That’s where I really learned how big systems fit together.

  3. Quick prototypes

    Browser experiments like Tiny RPG, Slime Onslaught, and Slime Pet, most of them built in a week or less just to try ideas out.

  4. Something bigger

    Dragons Keep, an online fantasy RPG with a networked Unity client and a dedicated server, classes, equipment, and real-time multiplayer.

  5. My first release

    Cave Diver, the first game I took all the way to a Steam launch.

  6. Right now

    Two bigger games in progress: Nameless, a classless crafting RPG, and Orc Onslaught, a high-fantasy wave-defense game.

What I work with

  • Unity
  • C#
  • Game Design
  • Multiplayer & Networking
  • Custom Tools & Editors
  • Game Mods
  • MMO Private Servers
  • Gameplay Programming

Want to get in touch?

Take a look at what I'm making, or reach out on LinkedIn. I'm always happy to talk shop.